﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace FRL.DebtChased.Silverlight.Controls
{

	/// <summary>
	/// Declaration of TabHeader class
	/// </summary>
	public partial class TabHeader : UserControl
	{

		/////////////////////////////////////////////////////////////
		// Attributes

		public string Label
		{
			get { return tbLabel.Text; }
			set { tbLabel.Text = value; }
		}

		/////////////////////////////////////////////////////////////
		// Construction

		public TabHeader()
		{

			// Load xaml resources
			InitializeComponent();

		}

		/////////////////////////////////////////////////////////////
		// Event handlers

		/////////////////////////////////////////////////////////////
		// Operations

		private void _setupControls()
		{

			// Show/hide controls

		}

	}

	/// <summary>
	/// Declaration of ChildCtrlContentChangeEventArg class
	/// </summary>
	public class ChildCtrlContentChangeEventArg : RoutedEventArgs
	{

		/////////////////////////////////////////////////////////////
		// Attributes

		private bool m_bUpdateTabHeading;
		public bool UpdateTabHeading
		{
			get { return m_bUpdateTabHeading; }
		}

		/////////////////////////////////////////////////////////////
		// Construction

		public ChildCtrlContentChangeEventArg(bool bUpdateTabHeading)
		{

			// Initialize member variables
			m_bUpdateTabHeading = bUpdateTabHeading;

		}

	}


}
